
Clash Royale has rolled out a new round of balance changes for November, with several popular cards being nerfed and buffed. For beginners who are climbing the ladder, understanding these changes is crucial—ignoring the version updates could quickly erase your competitive advantage in the arena. In this article, we’ll give you a quick overview of the card changes you should pay attention to in this update.
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| Clash Royale Nerfed
The Goblin Hut
The Goblin Hut is a Rare card that is unlocked from the Goblin Stadium (Arena 1). It spawns a single-target, long-ranged, building with high hitpoints. Every 1.9 seconds, the Goblin Hut will summon a Spear Goblin when an enemy is within range. When defeated, it will also spawn a Spear Goblin.

Cost: 4 Rarity: Rare Type: Building
Goblin Hut Attributes
Spawn Speed: 1.9 2.1 sec Spawn Range: 6
Deploy Time: 1 sec Lifetime: 30 sec
Change: Spawn Speed: 1.9sec → 2.1sec (+11%)
This adjustment has significantly reduced its control abilities, and it should now be considered for replacement.
Elixir Collector
The Elixir Collector is a Rare card that is unlocked from the Miner's Mine (Arena 15). It spawns a building with high hitpoints. Every 12 seconds, the Elixir Collector will passively generate 1 Elixir. When defeated, it will also generate 1 Elixir.

Cost: 6 Rarity: Rare Type: Building
Production Speed: 12 13 sec
Deploy Time: 1 sec
Lifetime: 1 min 26 sec 1 min 33 sec
Production Speed: 12 → 13 (+8%)
Lifetime: 1 min 26 sec → 1 min 33 sec (+8%)
Due to the Musketeers, the speed of the Elixir Collector has been adjusted in this update, and its total duration has been extended. Now, the Elixir Collector can no longer be strongly paired with the Musketeers.
Wall Breakers
The Wall Breakers is an Epic card that is unlocked from the Spooky Town (Arena 12). It spawns two very fast, area-damage, building-targeting, melee, ground troop with low hitpoints and very high damage. They drop their barrel at their target when attacking, destroying themselves in the process on impact.

Cost: 2 Rarity: Epic Type: Troop
Speed: Very Fast (120) Range: Melee: Short (0.5)
Deploy Time: 1 sec Splash Radius: 1.5
Target: Buildings Count: x 2
Change: Damage: 391 → 350 (-10%)
Wall Breakers Evolution
The Wall Breakers' Evolution is an Epic card that is unlocked with 6 Evolution Shards. It spawns 2 Wall Breakers with identical stats to the originals. When defeated, they will explode, dealing high damage (but less against Crown Towers) and will spawn a Runner each, which is an area-damage, building-targeting, melee, ground troop with low hitpoints and moderate damage. They drop their dynamite at their target when attacking, destroying themselves on impact.

Cost: 2 Rarity: Epic Type: Troop
Evolution Wall Breaker Attributes
Speed: Very Fast (120) Range: Melee: Short (0.5)
Deploy Time: 1 sec Splash Radius: 1.5
Target: Building Count: x2
Change: Damage (Runner): 197 → 184 (-6%)
Royal Ghost Evolution
The Evolved Royal Ghost is a Legendary card that is unlocked from the Spooky Town (Arena 12). It spawns a fast, area-damage, ground-targeting, melee, ground troop with high hitpoints and high damage. Upon deployment, he will spawn invisible and will only turn visible once he attacks. If he is in his invisible state, he will not be targeted by opposing units but can still be hit by area damage or spells. When he is not fighting any unit for 1.8 seconds, he will become invisible again.

Cost: 3 Rarity: Legendary Type: Troop
Royal Ghost Statistics
Speed: Fast (90) Range: Melee: Medium (1.2)
Deploy Time: 1 sec
Target: Ground Count: x 1
Souldiers Statistics
Speed: Fast (90) Range: Melee: Medium (1.2)
Deploy Time: 0.2 sec
Target: Ground Count: x 1
Change: Souldiers Area Damage: 261 → 133 (-49%)
The damage of the Ghost Soldier has been significantly nerfed. Compared to its previous strength, this adjustment makes it more balanced and reasonable.
| Clash Royale Buffs
Rascals
The Rascals is a Common card that is unlocked from the Rascal's Hideout (Arena 13). It spawns a single-target, ground-targeting, melee, ground troop with high hitpoints and moderate damage output in front of two single-target, air-targeting, medium-ranged, ground troops with low hitpoints and moderate damage.

Cost: 5 Rarity: Common Type: Troop
Rascal Boy Statistics
Speed: Medium (60) Range: Melee: Short (0.8)
Deploy Time: 1 sec
Target: Ground Count: x 1
Change: Boy Damage: 204 → 217 (+6%)
Phoenix
The Phoenix is a Legendary card that is unlocked from the Spooky Town (Arena 12). It spawns a single-target, air-targeting, melee, air troop with moderate hitpoints and moderate damage. When defeated, the Phoenix explodes, dealing damage, inflicting knockback, while spawning an egg which has low hitpoints. If the egg is not defeated within 4.3 seconds, it will hatch into another Phoenix with 80% of the original's hitpoints and damage

Cost: 4 Rarity: Legendary Type: Troop
Statistics
Speed: Medium (60) Range: Melee: Long (1.6)
Deploy Time: 1 sec Death Damage Splash Radius: 1.5
Target: Air & Ground Count: x 1
Change: Respawned Phoenix Hitpoints: 842 → 1052 (+25%)
Respawned Phoenix Damage: 174 → 217 (+25%)
Spirit Empress (Ground)
The Spirit Empress is a Legendary card that is unlocked from the Miner's Mine (Arena 15). It spawns a single-target, air-targeting, medium-ranged, air troop with high hitpoints and high damage, or a single-target, ground-targeting, melee, ground troop with moderate hitpoints and high damage, depending on its Elixir cost.

Rarity: Legendary Type: Troop
Air Form Attributes
Cost: 6 Hit Speed: 1.4 sec Range: 5
Target: Air & Ground
Ground Form Attributes
Cost: 6 Hit Speed: 1.1 sec Range: Melee: Medium
Target: Ground
Change: Hitpoints: 1134 → 1244 (+10%)
Little Prince
The Little Prince is a Champion card that is unlocked from the Silent Sanctuary (Arena 18). It spawns a single-target, air-targeting, long-ranged, ground troop with moderate hitpoints and low damage. The Little Prince's ability has him call upon a tank named Guardienne.

Rarity: Champion Type: Troop
Cost: 3 Speed: Medium (60) Range: 5.5
Hit Speed ( Stage 1/2/3): 1.2/0.8/0.4 sec Deploy Time: 1 sec
Cost: 6 Hit Speed: 1.4 sec Range: 5
Target: Air & Ground Count: x 1
Change: Guardian Damage: 202 → 217 (+8%)
Goblin Drill Evolution
he Goblin Drill Evolution is an Epic card that is unlocked with 6 Evolution Shards. It spawns a Goblin Drill with identical stats to the original. Once its hitpoints reach 66% and 33% respectively, the Goblin Drill will resurface nearby, leaving a Goblin behind each time it's destroyed. If the Goblin Drill is not deployed next to the Crown Towers, it will resurface in the same spot. If the Goblin Drill is deployed next to the Crown Towers, it will resurface 90 degrees around a Crown Tower.

Rarity: Epic Type: Building
Cost: 4 Spawn Speed: 3 sec Lifetime: 10 sec
Change: Spawn on submerge: 1 → 2 (+100%)
| Clash Royale Bug Fix
Golden Knight
The Golden Knight is a Champion card that is unlocked from the Executioner's Kitchen (Arena 16). It spawns a single-target, ground-targeting, melee, ground troop with high hitpoints and moderate damage. The Golden Knight's ability increases his movement speed when no enemies are nearby, and causes him to dash onto enemies in sequence, similar to the Electro Spirit's attack.

Rarity: Champion Type: Troop
Golden Knight Attributes
Cost: 3 Speed: Medium (60) Range: Melee: Medium (1.2)
Hit Speed: 0.9 sec Deploy Time: 1 sec
Dashing Dash Attributes
Cost: 1 Speed: Very Fast
Maximum Dash Distance: 5.5 Maximum Dashes: 10
Cast Time: 0.766 sec
Reduce Dash delay: 0.2 sec → 0.05 sec (-75%)
| Conclusion
After the version update, the adjustments will go live. Remember to make sure you adjust your card decks in a timely manner to adapt to the changes and maintain your competitive edge in the arena. Staying updated with the latest balance changes is key to staying ahead of the curve and maximizing your deck’s effectiveness.
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